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Turning Red (2022)

I was very fortunate to be the Sets Shading lead on the new Pixar animated movie 'Turning Red'. I managed a very talented team of 11 Shading TD's to help create the sets for this beautiful, funny film. Some of the shading work I did is shown below

Brick and Roof shader

Brick and Roof shader

Mustard greens and pork shading

Mustard greens and pork shading

Brick, window, tree & vegetation shading

Brick, window, tree & vegetation shading

Brick shader

Brick shader

Concrete Floor shading

Concrete Floor shading

The procedural concrete damage was driven by a set of textures I generated in Substance Designer with increasing levels of damage. By painting masks and using noises in the shader we could place damage in specific areas of a shot or let it appear randomly

The procedural concrete damage was driven by a set of textures I generated in Substance Designer with increasing levels of damage. By painting masks and using noises in the shader we could place damage in specific areas of a shot or let it appear randomly