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Poisson Sampling Node for Substance Designer

Update 4/30/23 Big update: speed and quality improvements as well as a couple new features, including added support for color inputs as well as an option to control distance with an input. Check the updated images for new features

Update 4/19/19: Resolution no longer locked at 4k. Also added precision/ speed slider! Also new is the release of the sbs file, so you can peak inside the node and look at how I did it.
sbs here: https://gumroad.com/l/WFkqP - $20
sbsar here: https://gum.co/iDnqY - $10

Original: While making a leaf pattern in Substance I was frustrated with my options for creating nicely spaced and organic looking cells so decided to spend some time on a poisson node which evenly distributes points and avoids overlapping. I've added a bunch of controls for getting lots of variation, including texture inputs for custom shapes, distribution and scale. The poisson node outputs cells and plates. It also spits out a distribution mask and points so you can daisy-chain multiple nodes together. There are some example images below showing some of the results that can be achieved.

Now supports color inputs with control for randomizing color, saturation and value.

Now supports color inputs with control for randomizing color, saturation and value.

Scale Parameter

Scale Parameter

Random Scale parameter

Random Scale parameter

Distance Parameter

Distance Parameter

Both the droplets of water and the cells on the leaf were created with the Poisson node

Both the droplets of water and the cells on the leaf were created with the Poisson node